Carol Borden was editor of and a writer for the Toronto International Film Festival’s official Midnight Madness and Vanguard program blogs. She is currently an editor at and evil overlord for The Cultural Gutter, a website dedicated to thoughtful writing about disreputable art. She has written for Mezzanotte, Teleport City, Die Danger Die Die Kill, Popshifter and she has a bunch of short stories published by Fox Spirit Books including: Godzilla detective fiction, femme fatale mermaids, an adventurous translator/poet, and an x-ray tech having a bad day. Read and listen to her other shenanigans at Monstrous Industry. For her particular take on gutter culture, check out, “In the Sewer with the Alligators.”
A scathing/affectionate look back at some insanely cheesy Turok comics from the 1990s: “They crash-land in the Lost Land, naturally. There the survivors are attacked by dinosaurs, kidnapped by telepathic aliens with sharp sticks, and menaced by a huge shapeshifting monster made of flesh-melting goo. It is awesome.”
Nicholas Gurewitch’s the Perry Bible Fellowship are my favourite webcomics. They’re hilariously sad, outrageous, subtle, grimly clever and will leave you, as the kids say, ROTFL.
Gamespy has a handy overview of the Independent Game Festival (IGF) finalists, along with handy download links: “Here’s the deal: freed from the constraints of big-budgets and risk-averse giant publishing houses, indie games made on shoestring budgets can actually feature original gameplay or bizarre subject matter.”
A spunky site with a similar mandate of taking low culture seriously does romance novel reviews: Come for the Dominican Bitches, Stay for the Man Titty.
For those of you who’ve just seen the stellar Battlestar Galactica morph from a fascinating West-Wing-In-Space premise into something very very different in the recent season finale, check out this heartfelt commentary.
This interview with Scott Adams, the text adventure pioneer, has him talking about how he uses several keyboards to set up a Hydra in the multiplayer online world of Everquest II. It’s refreshing to hear oldschool game makers talk about their current game obsessions rather than moan about […]