Half-Life Bonanza
The writers over at Gamers with Jobs look at the new Half-Life 2: Episode One, and provide some too-high praise for the original game — if you want to know why people buy Half-Life games willy-nilly, read this article.
The writers over at Gamers with Jobs look at the new Half-Life 2: Episode One, and provide some too-high praise for the original game — if you want to know why people buy Half-Life games willy-nilly, read this article.
Check out Slate’s Why there are no indie video games:“Why should gamers and industry bigwigs care if it’s tough for the little guy? Because back when games were cheaper to make, the independents came up with the ideas that moved the business forward.”
A compelling case for the importance of editing in video: compare Ask a Ninja 1: Ninja-Mart Store to the latest, brilliant Ask a Ninja Special Delivery 4: Net Neutrality.
A re-enactment of the first level of Super Mario Bros. at a talent show in Massachusetts. Gotta love the black-suited puppeteers sneaking to and fro!
Before the press conferences of the Big Three at E3 2006, TIME magazine explains why Nintendo’s strategy for success is “don’t listen to your customers”. And given the anticipation for their revolutionary new console, it seems to be working.
Clive Thompson decides to raise hell: “Let us talk openly about how just totally awesome it is to grab a fully loaded railgun in Quake 4 and wade into a mass of gibbering Strogg aliens and kill and kill and kill again, until there are guts on, like, […]