Before the press conferences of the Big Three at E3 2006, TIME magazine explains why Nintendo’s strategy for success is “don’t listen to your customers”. And given the anticipation for their revolutionary new console, it seems to be working.
Clive Thompson decides to raise hell: “Let us talk openly about how just totally awesome it is to grab a fully loaded railgun in Quake 4 and wade into a mass of gibbering Strogg aliens and kill and kill and kill again, until there are guts on, like, […]
A scathing/affectionate look back at some insanely cheesy Turok comics from the 1990s: “They crash-land in the Lost Land, naturally. There the survivors are attacked by dinosaurs, kidnapped by telepathic aliens with sharp sticks, and menaced by a huge shapeshifting monster made of flesh-melting goo. It is awesome.”
Ancient castle ruins on North American soil, secret societies scuttling Atlantic exploration, and a grail tradition in Canada stretching back seven centuries? Canada is at the heart of a North American grail conspiracy. Or so says Michael Bradley, author of the popular Holy Grail across the Atlantic: The […]
Nicholas Gurewitch’s the Perry Bible Fellowship are my favourite webcomics. They’re hilariously sad, outrageous, subtle, grimly clever and will leave you, as the kids say, ROTFL.
Gamespy has a handy overview of the Independent Game Festival (IGF) finalists, along with handy download links: “Here’s the deal: freed from the constraints of big-budgets and risk-averse giant publishing houses, indie games made on shoestring budgets can actually feature original gameplay or bizarre subject matter.”