Today marks the 20th anniversary of the first essay ever published on the Cultural Gutter. Read Jim Munroe’s first piece at the Cultural Gutter, all the way from May 22, 2003! ~~~ Is it possible to have a pleasure circuit overload? “Girls are to be kept away from […]
I told myself I wouldn’t do this. For the second year in a row, I’ve let Switcheroo Month, the time of year when us Gutterfolk write about reputable art instead of disreputable art, sneak up on me without an idea of what piece of reputable art I’d write […]
Video game adaptations have a rocky history in film. For every good-to-ok one, like Mortal Kombat (1994), Sonic The Hedgehog (2020) or Werewolves Within (2021), there are scores of films that don’t do justice to their digital counterparts. The K:D ratio* just isn’t great for these movies, partly […]
I only purchased Disney Dreamlight Valley for my child. I will swear to it. It seemed like a good idea. The appeal of creating her own virtual space via games like Roblox and Minecraft was reaching my daughter through peers and family, but–not to be a Pollyanna–the things […]
“Secret Base’s mission is to enjoy fascinating, funny, and weird stories that just happen to be about sports. Many of the stories we tell are true. Some are strange, irreverent experiments that break the fundamental rules. Some we make up out of thin air. In short, we’re having […]
I’ve been playing a fair bit of Stray, the new cat simulator from relatively the new developer BlueTwelve Studio, since it came out a couple of weeks ago. While it’s completely enchanted me (as well as many, many others) , I find that I sometimes struggle to explain […]