Other than the crappy, ad-infused word game that I keep on my phone to occupy my brain on my commute (and which I will not promote here because of said ads), I haven’t been playing too many video games lately and certainly not making ample use of the […]
This month I had a very serious article topic in mind, but everything in real life is so serious and difficult right now that I decided what was actually needed was something ridiculous. A friend of mine often goes to whatever is showing at the local discount cinema […]
This Christmas I found myself sitting in my recliner watching my kid play Baldur’s Gate 3 on his new Steam Deck in the very boring, adult predicament of having asked for relatively practical gifts and now having no new toys to play with. I decided to remedy my […]
There were a lot of things I did not like in 2025. Here’s ten things I did, or at least ten things I haven’t written about at the Gutter yet. Gotta remember what we’re living for while we fight. Usually, I’d writes something about how these books, games, […]
Spoilers for all Dragon Age, y’all. I have always believed the world would be a kinder place if more people played Dragon Age games. It’s true that BioWare’s high fantasy series hews to a formula common to all their RPGs—thoughtful writing, beautifully-acted companions representing competing ideologies, and above […]
The first article I ever wrote for the Gutter was about an innovative video game called The Indigo Prophecy (Quantic Dream, 2005). It was described as “a breakthrough in interactive narrative”, which may have been an attempt to dissociate it from the short-lived interactive movie genre of the previous […]