Category: Videogames

Welcome to Azeroth

In World of Warcraft (Blizzard, 2004), I am a night elf hunter. I have a wolf named Meadow (named after my dog in real life). We journey the neighboring continents of Azeroth together, in search of new gear, more quests to complete, and raw meat to keep her […]

Civil Engineer

Jeff Chapman started playing Civilization (MicroProse, 1991) when it came out and never stopped. He’s played the strategy turn-based videogame series for the past decade I’ve known him. Far from letting it consume him, he’s balanced his job as editor of History Magazine with a plethora of other […]

The Sociable Horde

Readers of this column may remember a previous interview with Sean Stewart, who was one of the puppetmasters behind the Alternative Reality Game (ARG) The Beast (“Collective Detective,” Sept. 30, 2004). An example of pull marketing, this innovative, puzzle-based narrative based in the world of Spielberg’s A.I. succeeded […]

Jim Munroe interviews Marc Laidlaw

Game Designers’ Conference in San Francisco, March 10, 2005 Transcribed by Phuong Nguyen Munroe: I’m so glad that you’ve been getting so much deserved kudos for what you’ve been doing, and I’ve told you on many occasions that I think it’s fantastic, but… I’ve been having a crisis […]

Rethinking Brain Eating

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both […]