Category: Videogames

The Sociable Horde

Readers of this column may remember a previous interview with Sean Stewart, who was one of the puppetmasters behind the Alternative Reality Game (ARG) The Beast (“Collective Detective,” Sept. 30, 2004). An example of pull marketing, this innovative, puzzle-based narrative based in the world of Spielberg’s A.I. succeeded […]

Jim Munroe interviews Marc Laidlaw

Game Designers’ Conference in San Francisco, March 10, 2005 Transcribed by Phuong Nguyen Munroe: I’m so glad that you’ve been getting so much deserved kudos for what you’ve been doing, and I’ve told you on many occasions that I think it’s fantastic, but… I’ve been having a crisis […]

Rethinking Brain Eating

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both […]

Pirates of the Pacific

This past winter, Bruce and I took the trip out to Pacific Mall to get his PlayStation 2 modded. He was excited that he’d soon be able to play the pirated games he’d downloaded off the net, and I was excited about the amazing dim sum we’d be […]

Nightmare Rental

For a few weeks, Carma spent most of her free time trying to leave a room. There were massive chains barring the inside of the door, and the apartment’s windows wouldn’t open even if she wanted to risk climbing out. The monotony of the sallow walls was broken […]

Rolling Pleasure

In a brief flashback to the hip Queen Street West I remember from the ’80s, I chanced upon a cult-hit videogame there. I was killing time and wandered into Microplay and asked the counter guy if any interesting games had come down the pike lately. “Yeah,” he said, […]