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nomediakings

X-Treme Measures

Some readers may flinch at the very scent of a superhero comicbook. Decades of flat artwork, turgid prose and hypertrophied subplots have frightened off all but a handful of masochists from the world of capes and glutes. It’s a trend Marvel Comics means to change.

The Scientist-Hero Returns

I was a little nervous as I waited for Half-Life 2 (Vivendi, 2004) to start. The original Half-Life (Sierra, 1998) is one of the reasons this column exists — the game brought atmosphere and intelligence to the first-person shooter without skimping on the visceral kickassocity, and brought me […]

Another Shot at Immortality

It’s Enki Bilal’s first visit to Toronto, and he’s looking a little weary. It’s been a full day of interviews promoting a new film he’s written and directed, an FX-bloated fantasy called The Immortal. Now here he sits, pressed against a wall of books on The Beguiling’s crowded […]

A Novel Approach to Games

Lucky Wander Boy (Plume, 2003) is a novel that starts with the protagonist rediscovering the videogames of his youth through the MAME arcade emulator. But the game that he most wants to play, an obscure Japanese game for which the book is named, lies beyond his reach — […]