In February ’04, when Jim Munroe and I were interviewed for an eye story on this website, Toronto cartoonist Marc Ngui caricatured us for the cover. He made Jim a spot-on reproduction of a video-game skin. Me, he drew in a nimble cross-hatching, a Crumb-style likeness so effective […]
Christina Socorro Yovovich over at Strange Horizons on what drew her to sf: “What kept me reading science fiction was the way it made my immediate surroundings alien, too. Everywhere I looked, something familiar turned new and strange.”
I’ve never been so nervous or star struck as when I was recently graced with the supreme honor of speaking to the one and only Allen Smithee. This was no ordinary film director. Prior to the interview, I was racked with stressful indecision. Would I ask him about […]
When people find out that I like science fiction (and write about it), they often try to find a familiar example to talk about. This is a better reaction than to say, “Oh, that crap?” or something along those lines. But recently, the example has inevitably been Star […]
Game Designers’ Conference in San Francisco, March 10, 2005 Transcribed by Phuong Nguyen Munroe: I’m so glad that you’ve been getting so much deserved kudos for what you’ve been doing, and I’ve told you on many occasions that I think it’s fantastic, but… I’ve been having a crisis […]
If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both […]