It might have been the buckets of beer or just the balmy San Francisco night that had me feeling so upbeat after the Game Developers Choice Awards and the Independent Games Festival but even in sober retrospect it was pretty remarkable. On a basic level, it was simply […]
Joystiq reports the clumsiest product displacement yet, where Electronic Arts removed a reference to Sega in House of Pain’s anthem “Jump Around” from NBA Street v3. The corporate revisionist megamix in yo face!
Clive Thompson wrote a terrific article on the economics of massive multiplayer online games that goes beyond the usual “people are making money with their hobby!” coverage and explores what virtual economics says about capitalism at large. Wonderfully readable, too.
While I wait in the lobby of one of the largest game studios in the world, I watch someone go through to the inner sanctum. The shiny barrier, with transparent doors that whir apart at the wave of a card-pass, looks familiar — I think I’ve seen the […]
I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I […]
The following Q&A first appeared, in condensed form, in my column The Panelist for Toronto’s Eye Weekly. Here’s a special, extended version of the conversation. Collecting every Peanuts strip Charles Schulz ever drew, The Complete Peanuts will take a whopping 25 volumes and more than 12 years to […]