I come from a family of eggheads, so summer camp for me was usually something like Mini University. We’d play with metal shavings and magnets, or compete to design the most aerodynamic paper planes, but one of the things we also got to do was use the Olympic […]
Games are often criticised for not having any plot. What isn’t given much consideration is whether it’s possible for there to be too much story. The Longest Journey (Funcom, 2000) made me think about this a lot.
Is it possible to have a pleasure circuit overload? “Girls are to be kept away from those activities of civilization that over-stimulate the imagination and the senses, such as fashionable novels, paintings, music, balls, theaters… as this can lead to uterine epilepsy, sapphic tastes, and nymphomania.” While this […]