Blade Runner: Designing the Future
In its awesomeness, The Curated Object also has pieces from “Blade Runner: Designing the Future,” including Syd Mead’s conceptual paintings and a promotional, luminescent umbrella.
In its awesomeness, The Curated Object also has pieces from “Blade Runner: Designing the Future,” including Syd Mead’s conceptual paintings and a promotional, luminescent umbrella.
Jim Rossignol shotguns him some zombies, really the zombie infestation of gaming, writing, “My issue with the zombie archetype is that it is largely without a villain, and we need specific villains” in games.
Boing Boing has sketches and art from Little Big Planet as well as a little meditation on its wonder, joy and charm. Very little, mostly art.
Presenting a flashback to Tattoo Assassin, a rather startlingly awful Mortal Kombat clone.
“Maybe it’s too bad that a game with such a strong visual imagination is entirely about kicking people in the face. But violence is your compass. You’d be lost without it.” It’s only been a few weeks since Duncan has stopped writing his fine, thoughtful pieces on games, […]
“City of Heroes: Golden Age is about Paragon City in the 80s.” Check out the screen captures and cross your fingers that your 386 has enough power.