“I do believe that games can be a form of artistic expression, a co-collaboration between player and designer. We have yet to prove we can do meaningful things with this form of expression, but I believe we are at the cusp of a Cambrian explosion of possibilities.” Read […]
20 years ago, his job was demolition. Now Godzilla’s a web designer in Portland. This is his story. Or at least the first episode. (Thanks, Flusty!)
For those of you who paid for your copy of Tony Hawk 4 (Aspyr, 2003) on the PC, here’s what you missed. Running INSTALLER.EXE in the pirated version brings up a window that shows a flat-monitor screen hanging painting-style on what looks to be a castle wall. A […]
While I wait in the lobby of one of the largest game studios in the world, I watch someone go through to the inner sanctum. The shiny barrier, with transparent doors that whir apart at the wave of a card-pass, looks familiar — I think I’ve seen the […]
N (MetaNet Software, 2004) is a perfect pop song of a videogame, an addictive platformer in which you use three keys to direct your ninja towards the gold and away from the robots. Its two-dimensional and mostly two-colour simplicity lure you into its cunning level designs and give […]
Greg Costikyan tells science fiction writers: “I want to be challenged with interesting ideas, distinctive writing styles, unconventional ways of looking at things, and transportation to a world very different from our own. I don’t want to sink into the familiar, I want to be surprised and shaken […]