At Wired, Hideo Kojima answers Kojima questions in very Kojima ways. “Legendary Japanese video game auteur Hideo Kojima joins WIRED to answer the internet’s burning questions about his work. What does Hideo Kojima consider his masterpiece? What qualities and talents does a successful game designer need to possess? […]
Today marks the 20th anniversary of the first essay ever published on the Cultural Gutter. Read Jim Munroe’s first piece at the Cultural Gutter, all the way from May 22, 2003! ~~~ Is it possible to have a pleasure circuit overload? “Girls are to be kept away from […]
BBC Archives shares a 1991 report on “Nintendo and the Japanese Software Boom”: “Gordon Brewer visits Japan, to gauge the state of the Japanese software industry. With Nintendo having already demonstrated that a Japanese corporation can quickly dominate the US video games software market, should the big American […]
The BBC Archive has a 1985 piece on Infocom. “Fred Harris goes behind the scenes at Boston software company Infocom. The developer has enjoyed great success with its line of text adventure games–the likes of Zork, Planetfall, Enchanter, and The Hitchhiker’s Guide to the Galaxy–which eschew graphics in […]
At The Hustle, Mark Dent writes about the history of “Easter eggs” at Atari. “Clayton had picked up a dot, a secret key, in a black castle and carried it back to an earlier room where the dot granted him access to a door. Inside the door was […]
Nightmare Alley (2021) production designer Tamara Deverell talks about making the film. “Tamara Deverell, the film’s production designer, says that Del Toro didn’t use CGI (except for falling snow and flying bullets) because he wanted all the sets to have real architecture and props. ‘We created a contemporary […]