At Forget the Film, Watch the Titles, Liselotte Doeswijk has a nice analysis of Maurice Binder’s opening titles for Dr. No. “The mid 1950s was an interesting time for title sequences. The growing popularity of the rivaling medium of television prompted film studio’s to rethink their promotion strategies. […]
Refinery 29 has a profile on Moonlight, Lemonade, Creed and Fruitvale Station designer Hannah Beachler. ‘”Everything you’re seeing on screen is the production designer, outside of the camera work and lighting,” she explains. “I’m basically the architect of a movie’s visuals.”‘ (Thanks, Sarah)
Roc Morin explores the making of No Man’s Sky. “Physicists still debate whether our own universe is deterministic or random. While some scientists believe that quantum mechanics almost certainly involves indeterminacy, Albert Einstein famously favored the opposing position, saying, ‘God does not play dice.’ No Man’s Sky does […]
At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage […]
At Gamasutra, Game Developer David Gallant writes about how the indie game developer community can do better. “Shaking up the status quo invites anger as you threaten the privilege you share with your privileged peers. But in our fear, we are politely allowing our communities to be less. […]
The Atlantic profiles Spectral Motion, creators of monsters, “effects, and other mechanical grotesqueries that have since become household nightmares, if not names.”
“1987 was a remarkable year for manga adaptations. Not remarkable in volume—manga adaptations were nothing special in themselves—but for the commonalities that emerged. This year, we would find anime reaching for a measure of subtlety.” More at The Golden Ani-Versary of Anime.