BBC Archives shares a 1991 report on “Nintendo and the Japanese Software Boom”: “Gordon Brewer visits Japan, to gauge the state of the Japanese software industry. With Nintendo having already demonstrated that a Japanese corporation can quickly dominate the US video games software market, should the big American […]
The BBC Archive has a 1985 piece on Infocom. “Fred Harris goes behind the scenes at Boston software company Infocom. The developer has enjoyed great success with its line of text adventure games–the likes of Zork, Planetfall, Enchanter, and The Hitchhiker’s Guide to the Galaxy–which eschew graphics in […]
At The Hustle, Mark Dent writes about the history of “Easter eggs” at Atari. “Clayton had picked up a dot, a secret key, in a black castle and carried it back to an earlier room where the dot granted him access to a door. Inside the door was […]
Nightmare Alley (2021) production designer Tamara Deverell talks about making the film. “Tamara Deverell, the film’s production designer, says that Del Toro didn’t use CGI (except for falling snow and flying bullets) because he wanted all the sets to have real architecture and props. ‘We created a contemporary […]
At Forget the Film, Watch the Titles, Liselotte Doeswijk has a nice analysis of Maurice Binder’s opening titles for Dr. No. “The mid 1950s was an interesting time for title sequences. The growing popularity of the rivaling medium of television prompted film studio’s to rethink their promotion strategies. […]
Refinery 29 has a profile on Moonlight, Lemonade, Creed and Fruitvale Station designer Hannah Beachler. ‘”Everything you’re seeing on screen is the production designer, outside of the camera work and lighting,” she explains. “I’m basically the architect of a movie’s visuals.”‘ (Thanks, Sarah)