At Wired, Hideo Kojima answers Kojima questions in very Kojima ways. “Legendary Japanese video game auteur Hideo Kojima joins WIRED to answer the internet’s burning questions about his work. What does Hideo Kojima consider his masterpiece? What qualities and talents does a successful game designer need to possess? […]
At IGN, Rebekah Valentine interviews developers who lost their jobs in the recent game industry layoffs about the impact on their lives and the industry. “I reached out to impacted developers to try and answer the heavy, complex question of why this was happening in the first place. […]
BBC Archives shares a 1991 report on “Nintendo and the Japanese Software Boom”: “Gordon Brewer visits Japan, to gauge the state of the Japanese software industry. With Nintendo having already demonstrated that a Japanese corporation can quickly dominate the US video games software market, should the big American […]
The BBC Archive has a 1985 piece on Infocom. “Fred Harris goes behind the scenes at Boston software company Infocom. The developer has enjoyed great success with its line of text adventure games–the likes of Zork, Planetfall, Enchanter, and The Hitchhiker’s Guide to the Galaxy–which eschew graphics in […]
“While the top of the charts has been oligopolized, the bottom remains a vibrant anarchy. There are weird books and funky movies and bangers from across the sea. Two of the most interesting video games of the past decade put you in the role of an immigration officer and an […]
At The Hustle, Mark Dent writes about the history of “Easter eggs” at Atari. “Clayton had picked up a dot, a secret key, in a black castle and carried it back to an earlier room where the dot granted him access to a door. Inside the door was […]