At the Public Medievalist, Paul Sturtevant continues series on race, racism and the middle ages with a look at the use of “race” in fantasy, including Dungeons & Dragons: “Tolkien crafted his fantasy world intricately. He, for example, took great pains to calculate distances and accommodate for the […]
Rock Paper Shotgun reports in depth on a war in EVE Online’s space and its fallout.
“If you’ve ever heard of Diplomacy, chances are you know it as “the game that ruins friendships.” It’s also likely you’ve never finished an entire game. That’s because Diplomacy requires seven players and seven or eight hours to complete. Games played by postal mail, the way most played […]
Half-Life writer Marc Laidlaw shares an essay he wrote the day after Half-Life shipped in 1998. “If this was indeed written right as we shipped the game, then I would not be surprised if it conflicts with things I’ve said in decades since. But the guy writing this […]
DM David writes about “The Dungeons & Dragons spells Gary Gygax never meant for players.” “Dungeons & Dragons first supplement, Greyhawk, raised the game’s highest level spells from 6th level to 9th. None of Gary Gygax’s players had reached the level required to cast the new spells. Tim […]
At First Person Scholar, Katherine Cross writes about “GamerGate and the licence to inflict suffering”: “GamerGate is neoliberalism’s distorted reflection of leftist terror: the lust for revolution, to be the Rough Rider ‘good guys’ saving the world by force if necessary, but with none of the obligations or […]