At Paste Magazine, Austin Walker writes about non-player characters, failure, autonomy, The Shadow of Morder and Watch Dogs: “And here, then, is the largest problem with these systems as they stand. No matter how many songs the Orcs of Mordor sing, no matter the desperation of [Watch Dogs‘] […]
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
“Title screens make difficulty look awfully simple; easy, normal, and hard should live up to their names, shouldn’t they? But when you start thinking about the details of how a game is going to be easier or harder, it gets much more complicated.” At Gameranx, Andrew Vanden Bossche […]
“I’m a woman, I’m a consumer and I actually like my first time playing a genre games to include a character option that can destroy my opponents rather than something adorable. I also like to be marketed to. Can this happen? I’m hoping so and I’m looking forward […]
Crap Shoot reviews “the second most incredible Biblical game ever created, ever”: The You Testament. Ricard Cobbett writes: “[You] can’t get away from the fact that this is a religious game which lets you mind control Jesus Christ and make him punch people in the face.” Also, follow […]
Learn to make a peanut butter and jelly sammich the Kratos way.