Death in Games
Narrative Death, Game Mechanics Death (aka, screwing up and dying), No Death, Permadeath and Rewind: Alistair Doulin writes about death in video games.
Narrative Death, Game Mechanics Death (aka, screwing up and dying), No Death, Permadeath and Rewind: Alistair Doulin writes about death in video games.
We are enjoying the unspeakable today. Gentry with tentacles. A deck of forbidden knowledge.
“Welcome, Mr. Pacman. Let’s play a game.” Pac-Man in the style of Saw. (via Geekologie)
Solve the mystery of the cursed Mercy Booth in the clickable picture/text adventure, “Der Teufelspakt.” You don’t need to speak German to play, but it helps. (via The Horror?!)
Oh, such a kerfuffle about Roger Ebert’s review of Kick-Ass and his blog piece, “Videogames Can Never Be Art.”
What happens when a young woman named Felicia Day decides to make a webseries about online gamers and their socially maladjusted SoCal hijinx? Log on and get Guild’d. (and occasionally, Wil Wheaton’d). Here’s season 3.