“Maybe it’s too bad that a game with such a strong visual imagination is entirely about kicking people in the face. But violence is your compass. You’d be lost without it.” It’s only been a few weeks since Duncan has stopped writing his fine, thoughtful pieces on games, […]
“Any time a scary movie apparently involves a decent-sized cast of people placed in a closed environment, it’s a good time to play a game I like to call Pets or Meat.”
Only you can decide if you want to look at the Accidental Video Game Porn Archive. (via Super Punch)
The Design Inspiration collects 45 portraits of the Mushroom Kingdom’s favorite heroes, Mario and Luigi.
“Death is permanent and, in all works of fiction, predetermined. Except in video games, where most of the time it is neither.” At Hit Self-Destruct, Duncan writes about agency, time travel and death.
It’s card-carrying union members vs. scabs in Crane Wars: “You make your towers, as quickly as you can, topping them off with a top part to finish them. Alternatively, lob buildings or trucks at the scabs at work across the street. Or both.”