The first article I ever wrote for the Gutter was about an innovative video game called The Indigo Prophecy (Quantic Dream, 2005). It was described as “a breakthrough in interactive narrative”, which may have been an attempt to dissociate it from the short-lived interactive movie genre of the previous […]
The first article I ever wrote for the Gutter as a guest editor was about a video game from 2005 called The Indigo Prophecy (or Fahrenheit, outside of North America) where you make choices that cause the story to play out in different directions. The first half of […]
Just how many times do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around […]