Tag: interactivity

The Time Machines

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s […]

Read Only Memories

I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I […]

Too Damn Talky

Games are often criticised for not having any plot. What isn’t given much consideration is whether it’s possible for there to be too much story. The Longest Journey (Funcom, 2000) made me think about this a lot.