At Slate, Laura Hudson writes about Ernest Cline’s new book, Armada; gaming and greater geek culture; and the perils of nostalgia. “Do we want to tell stories that make sense of the things we used to love, that help us remember the reasons we were so drawn to […]
“But if there’s one thing that I’ve learned this year from the utter bullshit that I’ve witnessed and my own self-examinations of what I play and why, it’s this: I don’t care anymore what people think. I like what I like—often smaller, less sprawling games that focus on […]
Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the […]
Laura Hudson returns to Comics Alliance to write about sexual harassment in the comics community: “It’s important to note that the vast majority of men in comics–pro and fan–aren’t predatory. The problem is that the small number who are predatory get insulated from the consequences of their actions […]
At Wired, Laura Hudson writes about masculinity and Breaking Bad: “Taken to its furthest extent, this brand of masculinity punishes men for acting like Jesse, and instead produces men like Walt[.]”
At The Comics Journal, Joe McCulloch speaks to the legacy of Comics Alliance. The Beat‘s Steve Morris writes about what Comics Alliance meant to him. ” If Comics Alliance was known for anything – aside from the much-needed essays on prejudice and progression, aside from discussion of Batman […]