Tragedy Systems in Grand Theft Auto IV
“Death is permanent and, in all works of fiction, predetermined. Except in video games, where most of the time it is neither.” At Hit Self-Destruct, Duncan writes about agency, time travel and death.
“Death is permanent and, in all works of fiction, predetermined. Except in video games, where most of the time it is neither.” At Hit Self-Destruct, Duncan writes about agency, time travel and death.
Games are often criticised for not having any plot. What isn’t given much consideration is whether it’s possible for there to be too much story. The Longest Journey (Funcom, 2000) made me think about this a lot.