Christina Socorro Yovovich over at Strange Horizons on what drew her to sf: “What kept me reading science fiction was the way it made my immediate surroundings alien, too. Everywhere I looked, something familiar turned new and strange.”
If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both […]
I was a little nervous as I waited for Half-Life 2 (Vivendi, 2004) to start. The original Half-Life (Sierra, 1998) is one of the reasons this column exists — the game brought atmosphere and intelligence to the first-person shooter without skimping on the visceral kickassocity, and brought me […]
Slate pans Michael Crichton’s new book, State of Fear: “Crichton is like a college professor who insists on lecturing 10 minutes after the class period ends, when his students are edging toward the door.”
Jamie Friston compares Lucky Wander Boy to Philip K. Dick’s VALIS and Haruki Murakami’s The Wild Sheep Chase and calls it a “delightful surreal trip through geek culture.”
Now that the Matrix franchise has collapsed under its own hype and mystical mumbo-jumbo, it’s refreshing to see a well-executed cyberpunk tale in what is perhaps its ideal medium: the videogame. Because it’s not just about the style — the leather overcoats and the sunglasses — that shit […]