A profile of Alice Kober and her groundbreaking work deciphering Linear B. “It was she who was working hundreds of hours with a slide rule sitting at her dining table… a cigarette burning at her elbow, poring over the few published inscriptions, looking and looking for patterns.”
Elizabeth Simins had drawn a moving comic about her changing relationship with games and herself.
The New York Times profiles Karen Berger, former editor of DC’s Vertigo comics imprint. “When the Vertigo imprint was introduced in 1993, it was a way for writers and illustrators to retain ownership of their work and be free of the restraints that governed superhero stories.”
A gallery and some information about the British Teddy Girls of the 1950s. (Thanks, Keith!)
At Gamasutra, Game Developer David Gallant writes about how the indie game developer community can do better. “Shaking up the status quo invites anger as you threaten the privilege you share with your privileged peers. But in our fear, we are politely allowing our communities to be less. […]
A history of women in prison film from the 1920s through the 1970s and a gallery of real-life gun molls. (Thanks, @lowdudgeon)