This month I had a very serious article topic in mind, but everything in real life is so serious and difficult right now that I decided what was actually needed was something ridiculous. A friend of mine often goes to whatever is showing at the local discount cinema […]
At Rogue, Cass Marshall has some thoughts about gaming in a prison of our own making. “I don’t think mindless devotion and praise is a particularly healthy way to handle any kind of media. On the other hand, being a gamer means being part of a greater culture, […]
At The Movie Sleuth, the Gutter’s own Michelle Kisner considers Iron Lung. “The feeling of actually playing a game and inhabiting the role of the protagonist is hard to translate to other media, and it’s what makes playing video games unique. When one is a passive observer, the […]
This Christmas I found myself sitting in my recliner watching my kid play Baldur’s Gate 3 on his new Steam Deck in the very boring, adult predicament of having asked for relatively practical gifts and now having no new toys to play with. I decided to remedy my […]
Dr. Alex Fitzpatrick has a swell pieces on archaeology as sidequests in games. “How does this portray archaeology and why is archaeology so well-suited for side quests? As part of this discussion, we’ll be focusing on two video games that utilise a sort of ‘archaeology’ as a side […]
At Wired, Hideo Kojima answers Kojima questions in very Kojima ways. “Legendary Japanese video game auteur Hideo Kojima joins WIRED to answer the internet’s burning questions about his work. What does Hideo Kojima consider his masterpiece? What qualities and talents does a successful game designer need to possess? […]