Notes
The Grumpy Gamer (Ron Gilbert, creator of some great old Lucasarts adventure games) goes off on cutscenes: “There is a very different visual and structural language needed to tell a story in an interactive and malleable environment. You can’t just lift that structure from a linear form like movies, cut it up into chunks interspersed between gun-play and call it good.”
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Published by Carol
Carol Borden was editor of and a writer for the Toronto International Film Festival’s official Midnight Madness and Vanguard program blogs. She is currently an editor at and evil overlord for The Cultural Gutter, a website dedicated to thoughtful writing about disreputable art. She has written for Mezzanotte, Teleport City, Die Danger Die Die Kill, Popshifter and she has a bunch of short stories published by Fox Spirit Books including: Godzilla detective fiction, femme fatale mermaids, an adventurous translator/poet, and an x-ray tech having a bad day. Read and listen to her other shenanigans at Monstrous Industry. For her particular take on gutter culture, check out, “In the Sewer with the Alligators.”
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