Aspiring game designer Mohini Dutta wonders in a thoughtful post: “Can there be more commercially viable game genres than the ones “aimed at teenage boys”, and can commercial game culture ever truly embrace diversity? Will GameLand ever truly want me?” Game designer Elizabeth Sampat responds.
At the Criterion Collection blog, Curtis Tsui shares, “10 Things I learned About Godzilla.” My favorite involves sugar wafers. (via Kaijucast)
Kyla Ward looks back on the work of writer and horror icon, as author of “The Lottery” and The Haunting of Hill House, Shirley Jackson, in an issue of Tabula Rasa from 1995. “To say Shirley Jackson is a psychological novelist, and that the horror in her stories […]
io9 interviews Lauren Faust on Super Best Friends Forever, her animated shorts for Cartoon Network’s DC Nation. There are also clips from DC Nation programming. (Thanks, Dr. O!)
Author Beverly Jenkins talks with USA Today about writing romance rooted in 19th Century African-American history as well as her new projects and favorite authors. “I got a bit of push back because publishers didn’t seem to know what to make of my story. It was based on […]
Game writer Jennifer Hepler said some things in an interview 5 years ago that she’s being harassed over now. Susana Polo writes about what she thinks Hepler’s story is all about: “This intimidation in regards to inclusion (of easier play modes, setting aside the inclusion of characters who […]