Larian’s Swen Vincke has a lot of interesting things to say not only about Baldur’s Gate 3 and what Larian will be developing next, but about managing game development, which is applicable to other kinds of creative work, and about getting Larian’s team out of Russia when Russia […]
In a lovely video, Jacob Geller discusses video games as a practice in translation–not just in language and localization, but of sound and visual experiences. (Thanks, Matthew!)
At Venture Beat, Dean Takahashi talks with Guerrilla Games’ Angie Smets about making Horizon Zero Dawn. “She talked about why it took seven years to make the game and craft the inspiring female hero, Aloy.”