Interview with Guerilla Games’ Angie Smets
At Venture Beat, Dean Takahashi talks with Guerrilla Games’ Angie Smets about making Horizon Zero Dawn. “She talked about why it took seven years to make the game and craft the inspiring female hero, Aloy.”
At Venture Beat, Dean Takahashi talks with Guerrilla Games’ Angie Smets about making Horizon Zero Dawn. “She talked about why it took seven years to make the game and craft the inspiring female hero, Aloy.”
“In a column just as true today as it was at the time of its writing, this reprint from the February 1998 issue of Game Developer magazine by game designer J.C. Herz blasts the industry conservatism and the retreading of familiar ideas.” Read it at Gamasutra.