When I was a kid, my parents got me a later model Radio Shack Trash 80 (TRS-80) computer, but what I really wanted was an Atari. All my friends had them, so I spent hours in other people’s basements, pushing that one red button and twisting the joystick […]
Games Industry International is publishing transcripts of this year’s rants at the Game Developers Conference. The first rant is from Tiniest Shark founder, Mitu Khandaker. “I’m 100 per cent able and willing to identify with white male characters – I don’t need characters to look like me to […]
“As nice as it must be to be that [18-25 year old male] demographic—when you’ve got everyone banging on your door, trying to court you, it must be very pleasant—what’s it like for someone who isn’t in that demographic? We know they play our games. We can see […]
Joking over lunch at the Game Developers Conference leads to Gamasutra‘s Leigh Alexander delineating “a few worrying misconceptions out there when it comes to what people want when we ask for equality.”
Started by found CG Edtitor Jim Munroe and Mare Sheppard, The Difference Engine Initiative aims to diversify what kinds of games are made by offering gamemaking incubators for underrepresented groups in the game industry. As part of this, the Hand Eye Society will be running 2 game incubators […]
Former Gutter Overlord and Games Editor, Jim Munroe, has written a really nice little text adventure set at the 2009 Game Developers Conference. Rock Paper Shotgun calls it an “[o]ddly human little thing which captures quite a bit about the human side of development.”