“Title screens make difficulty look awfully simple; easy, normal, and hard should live up to their names, shouldn’t they? But when you start thinking about the details of how a game is going to be easier or harder, it gets much more complicated.” At Gameranx, Andrew Vanden Bossche […]
Way back in 2003, Jim Munroe conceived of a SXSW panel, “Why I Dig Working In The Cultural Gutter” and the Cultural Gutter is one of the results of that discussion. Heath Row’s Media Diet has a transcript of that panel.
Joking over lunch at the Game Developers Conference leads to Gamasutra‘s Leigh Alexander delineating “a few worrying misconceptions out there when it comes to what people want when we ask for equality.”
A hacker’s attack left thousands of player characters dead in Azeroth. According to Forbes Magazine, community moderator Naethera responded on behalf of Blizzard, ““This exploit has already been hotfixed, so it should not be repeatable. It’s safe to continue playing and adventuring in major cities and elsewhere in […]
Jim’s Red Book chronicles the relationship between Jim Henson and Douglas Adams, including a proposed television special about computers, “The Muppet Institute of Technology.” There’s more about their collaboration in film and videogames as well as some design art. (via io9)
The television show, The Wire, as a videogame.