Patricia Hernandez talks about the reasons she doesn’t talk about video game violence much. “They’re recollections of things, sometimes games I know for certain go together somehow, amount to a small piece of some puzzle that’s supposed to help me understand where violence and death fit in my […]
Retronaut has a gallery of Soviet Era children’s board games. (via @wfmu)
Speaking from recent experience, I don’t recommend getting a cold/cough/(something virulent and archaic, like consumption?) that sticks around for 4-5 weeks. It kinda sucks. With reduced brainpower, I’ve been watching a lot of Rifftrax (“There can be only one?? You should have mentioned that earlier!”). Fun, but not […]
““Do you play PC games?” he asked, frowning. One of the publications on my media badge was listed as PC PowerPlay. It shouldn’t have been necessary for him to ask such a question, but I answered. “Yes.” “Well, OK.” I sensed a disbelief in the guy’s voice. “But […]
“Title screens make difficulty look awfully simple; easy, normal, and hard should live up to their names, shouldn’t they? But when you start thinking about the details of how a game is going to be easier or harder, it gets much more complicated.” At Gameranx, Andrew Vanden Bossche […]
Way back in 2003, Jim Munroe conceived of a SXSW panel, “Why I Dig Working In The Cultural Gutter” and the Cultural Gutter is one of the results of that discussion. Heath Row’s Media Diet has a transcript of that panel.