Today marks the 20th anniversary of the first essay ever published on the Cultural Gutter. Read Jim Munroe’s first piece at the Cultural Gutter, all the way from May 22, 2003! ~~~ Is it possible to have a pleasure circuit overload? “Girls are to be kept away from […]
Komazawa Isolation have a series of videos recreating videogame moments in Tokyo. They have the Yakuza walk and run down. Watch them here!
In Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.
This Cage Is Worms has some thoughts on Grand Theft Auto V, and Grand Theft Auto in general: “By making fun of ‘everything,’ GTAV is trying to convince us that it is above any real commitment to an ideology.” (via @bombsfall)
Are video games moral? Yes, but what does “moral” mean, writes Oliver Saenz in “Killing Grannies, Slaughtering Monsters and Leveling the Fuck Up.”
“Death is permanent and, in all works of fiction, predetermined. Except in video games, where most of the time it is neither.” At Hit Self-Destruct, Duncan writes about agency, time travel and death.