When I got Sudeki for review, I sighed. An anime babe smiled out from the cover, her armoured boobs thrust forward and her arms upstretched as she cast a spell — presumably on the teenage-boy market. The following two strikes were the five-star recommendation from Maxim and the […]
A few weeks ago, Guelph cartoonist Seth was giving a scripted talk on the art of comics to a worshipful crowd at the Rivoli. He accompanied himself with slides projected onto a screen behind him, ringing a bell between each slide like a performance-art concierge. Once, he rang […]
While I wait in the lobby of one of the largest game studios in the world, I watch someone go through to the inner sanctum. The shiny barrier, with transparent doors that whir apart at the wave of a card-pass, looks familiar — I think I’ve seen the […]
I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I […]
N (MetaNet Software, 2004) is a perfect pop song of a videogame, an addictive platformer in which you use three keys to direct your ninja towards the gold and away from the robots. Its two-dimensional and mostly two-colour simplicity lure you into its cunning level designs and give […]
The following Q&A first appeared, in condensed form, in my column The Panelist for Toronto’s Eye Weekly. Here’s a special, extended version of the conversation. Collecting every Peanuts strip Charles Schulz ever drew, The Complete Peanuts will take a whopping 25 volumes and more than 12 years to […]