Tag: interviews

Getting Riel with Chester Brown

When I visited him in 2003, he was living in a posh, modern mid-rise, its lobby ablaze in polished surfaces that gleamed like gold teeth. A waxed baby grand languished near the concierge’s desk. His apartment on the 10th floor seemed an affront to the cool gloss below: […]

Civil Engineer

Jeff Chapman started playing Civilization (MicroProse, 1991) when it came out and never stopped. He’s played the strategy turn-based videogame series for the past decade I’ve known him. Far from letting it consume him, he’s balanced his job as editor of History Magazine with a plethora of other […]

The Sociable Horde

Readers of this column may remember a previous interview with Sean Stewart, who was one of the puppetmasters behind the Alternative Reality Game (ARG) The Beast (“Collective Detective,” Sept. 30, 2004). An example of pull marketing, this innovative, puzzle-based narrative based in the world of Spielberg’s A.I. succeeded […]

Comic Chameleon

In February ’04, when Jim Munroe and I were interviewed for an eye story on this website, Toronto cartoonist Marc Ngui caricatured us for the cover. He made Jim a spot-on reproduction of a video-game skin. Me, he drew in a nimble cross-hatching, a Crumb-style likeness so effective […]

Me N’ Smithee

I’ve never been so nervous or star struck as when I was recently graced with the supreme honor of speaking to the one and only Allen Smithee. This was no ordinary film director. Prior to the interview, I was racked with stressful indecision. Would I ask him about […]

Rethinking Brain Eating

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both […]