At Fanbyte, David Murrieta considers the way Blasphemous might provide new ways of looking at difficulty in video games. “The aesthetic approach to difficulty can do away with the idea of ‘challenge’ and attempt, in the spirit of Blasphemous, to account for as many fortunes as possible, not […]
Design your own medieval city using the “Medieval City Plan Generator!” “It’s the free online tool you’ve always wanted. It doesn’t create maps of actual medieval cities–only nice looking maps of imaginary cities, with the ability to add plazas, castles, rivers, city walls, and even shanty towns.”
At the Public Medievalist, Asa Mittman writes about race, racism and the medieval narrative that inform The Last Jedi. “In the final act of the film, the Resistance (our heroes) have fled the First Order’s mighty army. They hole up in a cave, behind a massive wall, with […]
Brandon Hawks considers the fictional Sixteenth Century Serbian book that puts the Santa Clarita Diet‘s zombie disease in historical context. (And he teaches everyone more about mixed media manuscript-print books). “While the book is a plot device, pointing to the mysteries of the disease’s origins centuries before, its […]
The Public Medievalist has started a new column on medievalism in games–and they’re looking for contributors. You can read the introduction here and then check back on the regular. “The idea is to pick apart the patchwork and take a closer look at gaming medievalisms. We’re looking to […]
Roberto Benavidez transforms beasts from Medieval illuminated manuscripts–in particular the Luttrell Psalter–into sweet, sweet piñatas. So many cool critters in this gallery! “’I have always admired and gravitated towards old painting techniques,’ Benavidez says of his piñatas. ‘The oddness of the creatures and people, the odd perspective—they were […]