The Public Medievalist has started a new column on medievalism in games–and they’re looking for contributors. You can read the introduction here and then check back on the regular.
“The idea is to pick apart the patchwork and take a closer look at gaming medievalisms. We’re looking to explore representations and interpretations of the Middle Ages in games across a variety of genres and styles, and to think about their relationships with the modern world.
Over the coming months, we will publish editorials and essays that explore how history is represented in games, and that explore the impact and significance of portraying the Middle Ages in popular culture. Importantly, these pieces will think about why game medievalisms matter, why they’re interesting, what they achieve, and how they are made.”
Categories: Notes