It is time once again for the end of year lists. When people share the best in film, television, games, comics, and basically all things. I am still terrible at this. So I offer instead an unranked, alphabetical list of some of the things I liked and a […]
Polygon‘s Patrick Gill reveals the truth in a video essay. “Everything is wrestling. Over the last 25 years, video games have borrowed wrestling moves and archetypes with reckless abandon, regardless of whether or not the game has anything to do with wrestling. Here’s the story of how the […]
“It watches,” he added suddenly. “The house. It watches every move you make.” “We have grown to trust blindly in our senses of balance and reason, and I can see where the mind might fight wildly to preserve its own familiar stable patterns against all evidence that it […]
The art of creating characters in video games is neither objectively new, nor even new to me. I’ve been messing around with video game character creation suites for decades, though I certainly never thought of it as art. I think the most common use for these creation tools […]
Video game adaptations have a rocky history in film. For every good-to-ok one, like Mortal Kombat (1994), Sonic The Hedgehog (2020) or Werewolves Within (2021), there are scores of films that don’t do justice to their digital counterparts. The K:D ratio* just isn’t great for these movies, partly […]
The BBC Archive has a 1985 piece on Infocom. “Fred Harris goes behind the scenes at Boston software company Infocom. The developer has enjoyed great success with its line of text adventure games–the likes of Zork, Planetfall, Enchanter, and The Hitchhiker’s Guide to the Galaxy–which eschew graphics in […]