Daniel Lavery has been inspired by “Untitled Goose Game” from House House. His goose monologue is excellent. “I am the horrible creeping bag of sound that is the most worst to you! I will use my beak to mischief you and I will press B. I wobble my […]
Audobon has a piece about about bird-watching in Red Dead Redemption 2. “Birds change with habitat: Roseate Spoonbills and Great Egrets feed in the bayous of Saint Denis. Laughing Gulls and Red-footed Boobies roost along the coast, while eagles and condors soar over mountain peaks. Each of these […]
At Smithsonian, Mary Pilon writes about the history of Monopoly. It was intended to teach people about income inequality. “In 1904, Magie received a patent for an invention she called the Landlord’s Game, a square board with nine rectangular spaces on each side, set between corners labeled ‘Go […]
The Public Medievalist has started a new column on medievalism in games–and they’re looking for contributors. You can read the introduction here and then check back on the regular. “The idea is to pick apart the patchwork and take a closer look at gaming medievalisms. We’re looking to […]
At Fanbytes, Avelene Perry writes about the worst possible dates in all of the Dragon Age trilogy. “Dragon Age is a series of three fantasy RPGs about sarcastic queer people saving the world, being miserable in a bad city, and militarizing the world’s largest religion, respectively. The games […]
At Venture Beat, Dean Takahashi talks with Guerrilla Games’ Angie Smets about making Horizon Zero Dawn. “She talked about why it took seven years to make the game and craft the inspiring female hero, Aloy.”