The End of the Zombie Plague
Jim Rossignol shotguns him some zombies, really the zombie infestation of gaming, writing, “My issue with the zombie archetype is that it is largely without a villain, and we need specific villains” in games.
Jim Rossignol shotguns him some zombies, really the zombie infestation of gaming, writing, “My issue with the zombie archetype is that it is largely without a villain, and we need specific villains” in games.
Continuity’s at risk in the new Alien prequel. Faced with “the space jockey,” xenomorph eggs in the cargo hold and what the corporation knew and when they knew it, Martin Anderson foresees “some nasty acts of canon-hacking.”
“Any time a scary movie apparently involves a decent-sized cast of people placed in a closed environment, it’s a good time to play a game I like to call Pets or Meat.”
“It’s common practice for one of those guys, in a single day, to chainsaw his way out of the belly of a giant worm, take a detour through a zombie shantytown, euthanise his long-lost wife, and spend hours in a sewer trawling through blood and waste, with monsters […]
After breaking my own vow never to do a list article last month, I felt like I should come back with something a little more rigorous to make up. So here it is: a postmodern examination of the zombie, and a chance for me to use up all […]
Rock, Paper, Shotgun revisits the classic shooter, Aliens vs. Predator, and finds one moment to match the Aliens movie: “I don’t need to fight the Alien queen, to control a powerloader or take off and nuke the entire site from orbit — I just need to be the […]