N (MetaNet Software, 2004) is a perfect pop song of a videogame, an addictive platformer in which you use three keys to direct your ninja towards the gold and away from the robots. Its two-dimensional and mostly two-colour simplicity lure you into its cunning level designs and give […]
The line between gimmick and innovation is sometimes hard to draw. Game purists look down on specialized peripherals, and while I like my shotguns and dance-pads in single-purpose arcade games, I rarely think they’re justified in a multi-purpose home system. Maybe I know too many people who bought […]
One of the biggest contributors to videogaming’s nerd factor is that it’s most often a solitary act. The bepimpled teenager channelling his angst through a controller in the darkness of his parent’s basement is a cliché with more than a few grains of truth. But it hasn’t always […]
When I posted my bad review of Zelda: The Legend of Windwaker(Nintendo, 2003) to this site it immediately inspired a flood of outraged comments. Twenty-eight in total, and if you count the side discussions on other sites, over 8,000 words about a column that was about 800 words […]
Jeff sent me an email a few days ago. Subject: Fishy. “Maybe you should consider writing a column about this awful, far-too-addictive game — if you do, my advice is to write about it without actually playing it, because if you start playing it you will never get […]
Here’s how I learned to stop worrying and learned to love the console. For years I’d thought it was a sucker’s game to buy a dedicated machine when you could play on your multi-use PC. I looked on the proliferation of PlayStations in the ghetto as electronic malt […]