It is time once again for the end of year lists. When people share the best in film, television, games, comics, and basically all things. I am still terrible at this. So I offer instead an unranked, alphabetical list of some of the things I liked and a […]
“It watches,” he added suddenly. “The house. It watches every move you make.” “We have grown to trust blindly in our senses of balance and reason, and I can see where the mind might fight wildly to preserve its own familiar stable patterns against all evidence that it […]
The art of creating characters in video games is neither objectively new, nor even new to me. I’ve been messing around with video game character creation suites for decades, though I certainly never thought of it as art. I think the most common use for these creation tools […]
Today marks the 20th anniversary of the first essay ever published on the Cultural Gutter. Read Jim Munroe’s first piece at the Cultural Gutter, all the way from May 22, 2003! ~~~ Is it possible to have a pleasure circuit overload? “Girls are to be kept away from […]
I told myself I wouldn’t do this. For the second year in a row, I’ve let Switcheroo Month, the time of year when us Gutterfolk write about reputable art instead of disreputable art, sneak up on me without an idea of what piece of reputable art I’d write […]
Video game adaptations have a rocky history in film. For every good-to-ok one, like Mortal Kombat (1994), Sonic The Hedgehog (2020) or Werewolves Within (2021), there are scores of films that don’t do justice to their digital counterparts. The K:D ratio* just isn’t great for these movies, partly […]