Costume designer Stephanie Maslansky talks about Luke Cage’s fashion sense, sharp-dressed villains and dressing the Marvel Universe.
Comics Alliance interviews artist Kevin Wada on his collaboration with Kieron Gillen and Jamie McKelvie on The Wicked & The Divine. “Kieron really worked hard to develop a structure for this issue that allowed me to stay in my comfort zone. So while I’m so proud to finally […]
“Twenty years ago, the conceptual artist Mel Chin cold-called the offices of Melrose Place, Aaron Spelling’s wildly popular prime-time soap opera, with a proposition. What if a task force of artists supplied free artworks and props for the show’s apartment-complex set, with coded cultural messages on pressing topics […]
Look, it’s some notes on how @unchartedatlas generates fantasy maps! “I wanted to make maps that look like something you’d find at the back of one of the cheap paperback fantasy novels of my youth. I always had a fascination with these imagined worlds, which were often much […]
Roc Morin explores the making of No Man’s Sky. “Physicists still debate whether our own universe is deterministic or random. While some scientists believe that quantum mechanics almost certainly involves indeterminacy, Albert Einstein famously favored the opposing position, saying, ‘God does not play dice.’ No Man’s Sky does […]
DM David writes about “The Dungeons & Dragons spells Gary Gygax never meant for players.” “Dungeons & Dragons first supplement, Greyhawk, raised the game’s highest level spells from 6th level to 9th. None of Gary Gygax’s players had reached the level required to cast the new spells. Tim […]