Rock Paper Shotgun reports in depth on a war in EVE Online’s space and its fallout.
“But if there’s one thing that I’ve learned this year from the utter bullshit that I’ve witnessed and my own self-examinations of what I play and why, it’s this: I don’t care anymore what people think. I like what I like—often smaller, less sprawling games that focus on […]
In Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.
Rock Paper Shotgun‘s John Walker has been playing Neverwinter, and he’s been playing with other people–and he’s formed a RPS guild. “And for the first time in an online game, I don’t feel like the interfering hanger-onner, muddling my way through with the people who know what they’re […]
Kotaku remembers Sean Smith, an Information Management Officer for the US State Department killed in Benghazi, Libya. He was also Vile Rat, a famous/infamous high level player in Eve Online.