Larian’s Swen Vincke has a lot of interesting things to say not only about Baldur’s Gate 3 and what Larian will be developing next, but about managing game development, which is applicable to other kinds of creative work, and about getting Larian’s team out of Russia when Russia […]
Despite being rooted in silent film aesthetics and traditions, the structures within Hundreds Of Beavers conceal an underlying foundation of video gameyness in its presentation.
You could make an entire Beardo blanket with these patterns for all the Animal Crossing Villagers here. Do you dare?!
It is time once again for the end of year lists. When people share the best in film, television, games, comics, and basically all things. I am still terrible at this. So I offer instead an unranked, alphabetical list of some of the things I liked and a […]
Polygon‘s Patrick Gill reveals the truth in a video essay. “Everything is wrestling. Over the last 25 years, video games have borrowed wrestling moves and archetypes with reckless abandon, regardless of whether or not the game has anything to do with wrestling. Here’s the story of how the […]
“It watches,” he added suddenly. “The house. It watches every move you make.” “We have grown to trust blindly in our senses of balance and reason, and I can see where the mind might fight wildly to preserve its own familiar stable patterns against all evidence that it […]