At How Not To Suck At Game Design, Anjin writes about marketing, cycles of exclusion and what to do about it: “Yes, excluding people based on demographic data makes sense to a lot of people in marketing. It’s considered a best practice and it actually is a pretty […]
Gameological issues their 2013 Game of the Year Award. Unfortunately, the event is marred by accounting irregularities.
Leigh Alexander writes about the gaming community, PAX’s proposed “Diversity Lounge” and providing safe, inclusive spaces: “But the ‘Diversity Hub and Lounge’ is vaguely insulting as a concept: What marginalized people want from games events is not necessarily to have special zones just for them, but to feel […]
One night, when I was poking around on the internet for something mindless to play, I stumbled across a game called Naked Woman (Steep Hill). The description: “Control the fate of a naked woman riding down a steep hill. 20 options decide her doom. Feel free to suggest […]
“In his ongoing series of portraits titled, ‘Just the Two of Us,’ photographer Klaus Pitchler gained access to the homes of Austrian costume play (cosplay) enthusiasts where he photographed the elaborately costumed individuals against the backdrops of their everyday life.” See a gallery of his photographs here. (Thanks, […]
Peter Gutiérrez has written a fascinating and thoughtful response to the film Zero Charisma and the webseries, The Guild.