“An E3 Teachable Moment”
Game Designer Steve Swink writes about harassment at E3 and some steps the gaming community can take.
Game Designer Steve Swink writes about harassment at E3 and some steps the gaming community can take.
“In a column just as true today as it was at the time of its writing, this reprint from the February 1998 issue of Game Developer magazine by game designer J.C. Herz blasts the industry conservatism and the retreading of familiar ideas.” Read it at Gamasutra.
At Gamasutra, Game Developer David Gallant writes about how the indie game developer community can do better. “Shaking up the status quo invites anger as you threaten the privilege you share with your privileged peers. But in our fear, we are politely allowing our communities to be less. […]
Breaking Bad as a Lego Adventure Game.
“We make an awful lot of assumptions about big-tittied people – assumptions like she’s somehow ‘asking for it’ or that her endowment in this arena means a lack of competence in others – and that is mean and unfair, and it is also just the world we live […]
Kotaku remembers Sean Smith, an Information Management Officer for the US State Department killed in Benghazi, Libya. He was also Vile Rat, a famous/infamous high level player in Eve Online.