At Fanbyte, David Murrieta considers the way Blasphemous might provide new ways of looking at difficulty in video games. “The aesthetic approach to difficulty can do away with the idea of ‘challenge’ and attempt, in the spirit of Blasphemous, to account for as many fortunes as possible, not […]
Daniel Lavery has been inspired by “Untitled Goose Game” from House House. His goose monologue is excellent. “I am the horrible creeping bag of sound that is the most worst to you! I will use my beak to mischief you and I will press B. I wobble my […]
At Fanbytes, Avelene Perry writes about the worst possible dates in all of the Dragon Age trilogy. “Dragon Age is a series of three fantasy RPGs about sarcastic queer people saving the world, being miserable in a bad city, and militarizing the world’s largest religion, respectively. The games […]
The first article I ever wrote for the Gutter as a guest editor was about a video game from 2005 called The Indigo Prophecy (or Fahrenheit, outside of North America) where you make choices that cause the story to play out in different directions. The first half of […]
At Venture Beat, Dean Takahashi talks with Guerrilla Games’ Angie Smets about making Horizon Zero Dawn. “She talked about why it took seven years to make the game and craft the inspiring female hero, Aloy.”
David Warner talks about his “Random Roles” at the AV Club. “The A.V. Club: The reason this interview came to pass is because it was pitched to you by Lin-Manuel Miranda while you two were chatting on the set of Mary Poppins Returns. David Warner: Yes, and he […]