Don't Let The Sheepinator Fool You
by Gutter Guest
Does
being amused by turning non-ovine creatures into sheep make you a bad
person? It
doesn’t seem like a serious question, but appearances can fool you.
Especially, according to Plato, if you are a fool. I think it’s safe to
say that there would have been no video games in the Republic.
A few years ago, when i was walking home late at night, i got gay
bashed. One of my friends very thoughtfully got me some stuffed animals
and the original Ratchet & Clank game and Ratchet & Clank: Going Commando
as a distraction. A few days later, another friend’s partner asked me
how i was doing, and since mostly i was enjoying playing Ratchet & Clank, i immediately began describing it to her. That was a mistake.
i was enthusiastically describing the entertaining array of weapons
to her when i detected that something was wrong. There was a pause and
she asked cautiously, “So it’s a game where you shoot things?” Cue the
sound of screeching tires as i suddenly became aware that this was a
dead end conversation. i mean, the weapons i was describing at the time
were the Glove of Doom and the Sheepinator
- a metal glove that shoots out tiny cackling exploding robots and a
device that turns all manner of small hostile critters into
bored-looking sheep (see also Morph-o-ray ).
If her response was censure, then i might just as well run around
cackling and explode to save us both the trouble of continuing the
conversation.
There are, of course, more conventional types of weapons in the game,
like blasters and rockets, and there is a valid argument to be made for
the underlying colonialist assumption that the title heroes can run
around wiping out every native living thing on a planet in the service
of defeating an evil imperialist overlord and not ever ponder the
implications. But when the other side of the argument is busy turning
all your points into sheep, perhaps seriously is not the only way to
take it.
Many articles have been written about whether violence in video games
and tv creates violent citizens, but that’s not what interests me here.
What i kept coming back to was how rigidity on either side of an issue
actually blocks discussion, learning and cooperation. Her response made
it impossible for us to go any further, and that made me think about all
the things that become indistinguishable from one another when you
dismiss something wholesale.
For instance, would she make a distinction between Ratchet & Clank and Halo?
One is a fluffy, entertaining game with cartoonish weapons and the
other is a game with content developed by military experts which has US Army-sponsored tournaments.
These are not the same animals, and if the baseline is that all games
involving violence of any kind are bad, that eliminates the possibility
of her having important conversations with anyone who enjoys them, to
either their benefit or hers.
And what is the result of dismissing a whole range of games and
gamers, and thus possible takes on representational violence, as
misguided? For one thing, i’d argue that no one really learns to think
for themselves if all they are ever presented with is a pared down list
of acceptable options. Removing all of the spindles from the kingdom
just means that Sleeping Beauty has no idea how to avoid one when she comes
across it. I’m not a big fan of A Clockwork Orange, but it’s a
viscerally powerful example of why the removal of free will in the
service of eliminating violence isn’t a functional or ethically pure
approach.
I’d also argue that believing everything beyond a certain ethical
line doesn’t apply to you is unrealistic and socially irresponsible. One
of the lessons i’ve learned through practicing non-violence in my life
is the importance of acknowledging one’s own capacity for violence. I’ve
known more than one person who was unpleasantly surprised when they
responded with some degree of violence to a threatening situation
because their only line of defense was that they believed they were
inherently incapable of it.
Even without anything as obvious as the Sheepinator to hide behind,
it’s not hard to argue that a person can enjoy a game that involves
shooting critters with lasers without being fooled into believing that
real violence is a good idea. To say the opposite is similar to Plato’s argument
that if someone is “
a good artist, he may deceive children or simple
persons, when he shows them his picture of a carpenter from a distance,
and they will fancy that they are looking at a real carpenter.”
It reminds me of when i failed to adequately account for the world
and tried to get on plane wearing a belt that had 1 inch flat
six-shooter studs on it. The security guard had the grace to seem
embarrassed about it, but the regulations were that no representations
of guns were allowed on planes. As far as i know, they allowed children
to play Halo at 30 000 feet, as long as there was no turbulence,
so what exactly is the criteria for the unacceptability of a
representational weapon?
Ultimately it seems to me that the inability to separate
representation from reality lies with the person who believes that all of the games that involve
sheepinators, and all of the water pistols, tiny metal gun studs, potentially gun-shaped sticks,and spindles in the kingdom
should be destroyed. ‘Cause then we wouldn’t ever have to talk about it
and we’d never come up with ways to hurt each other without them.
~~~
This
month's Guest Star is alex MacFadyen. alex is the former co-manager of
the Toronto Women's Bookstore and enjoys enjoys turning
all manner of things into small furry animals.
(If referencing this article, please link to this page.)
Tags:
2000s ,
action ,
adventure ,
blood ,
Briar Rose ,
fairy tales ,
games ,
Halo ,
parody ,
Plato ,
science fiction ,
space ,
space opera ,
violence