Making the Familiar, Alien

Christina Socorro Yovovich over at Strange Horizons on what drew her to sf: “What kept me reading science fiction was the way it made my immediate surroundings alien, too. Everywhere I looked, something familiar turned new and strange.”

Me N’ Smithee

I’ve never been so nervous or star struck as when I was recently graced with the supreme honor of speaking to the one and only Allen Smithee. This was no ordinary film director. Prior to the interview, I was racked with stressful indecision. Would I ask him about […]

The Grouchy Snob

When people find out that I like science fiction (and write about it), they often try to find a familiar example to talk about. This is a better reaction than to say, “Oh, that crap?” or something along those lines. But recently, the example has inevitably been Star […]

Jim Munroe interviews Marc Laidlaw

Game Designers’ Conference in San Francisco, March 10, 2005 Transcribed by Phuong Nguyen Munroe: I’m so glad that you’ve been getting so much deserved kudos for what you’ve been doing, and I’ve told you on many occasions that I think it’s fantastic, but… I’ve been having a crisis […]

Rethinking Brain Eating

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both […]